Player Introduction

Long ago, a great silver dragon known as Kaleth crafted the Moon. In retaliation, a nemesis of Kaleth created the Sun to display his dominance and power. These two creations could not coexist peacefully, and the Sun and Moon fought for an endless amount of time. Eventually, a world was born to resolve the dispute. The landmass attached to this world, Feralin, came into existence to create balance between the two entities. Now, the Sun and Moon spend eternities dancing tensely on opposite sides of the world.

Your character currently lives in Ironspike, a rough and tumble merchant city along the Gold River. The city sits on the Eastern edge of Feralin, the only continent known to sentient life. This world's Gods and Goddesses live among other planes of existence.

Ironspike is the result of a cumulative series of trade agreements and peace treaties. The Dwarves in the mountains desire to sell their ore and minerals. Dragonborn clans in the area only want to be left alone. Humans, as always, are looking for a way to make a quick coin or two. And Halflings are... well, Halflings. A fertile plot of land nestled up in the cranny of a river that's traveled often became populated as more and more interactions between these races occurred. Eventually, a King was elected, laws were made, and Ironspike was named.

Whatever may have brought you to this city (or you could have been born here), you've been living here for at least a number of months. It's been rough finding work because of the recent mineral drought and tensions are high. As a last resort, you applied to the most well-known mercenary's guild in the city, Shadow Stalkers. Despite being an employee for the last two months, you've received very few tasks during your tenure here. Although, they provide food and a warm bed so it's hard to complain.

The leader of the Shadow Stalkers is a Human named Ames. You've only met him twice, once during your initiation and another time during his monthly address to employees. Just from making brief contact with him a small number of times, you can tell he's filled with a wealth of wisdom and experience. He stands firmly and talks directly. An air of mystery follows him. His history is unknown to most.

Second in command, and the individual you interact the most with, is a Half-Elf named Elroth. In charge of keeping up with the administrative tasks, this man is the first one you go to when you have a question or concern. He takes care of doling out the jobs and compensating you for your work. This fast-talking, scatter-brained man can barely stay on topic in conversation without drifting off in thought. You imagine that this guild is as disorganized as a Gnome's workshop with him in charge of paperwork, but everything has been running quite smoothly since your employment.